JPCSP Emulator Download - . Tekken 6 jpcsp download

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Tekken 6 jpcsp download.Jpcsp Emulator Download - Playstation Portable Emulator for Windows



 

Also, when my character stays on a breakable floor the problem also persists. Thank you for your reply! I hope this will be fixed soon! I super love Tekken 6!!! I want to thank you for your hard work from the bottom of my heart! I love your work. I definitely hope for a fix of the Tekken 6 issue but hrydgard should take his time to do what is best and I am pretty sure he is trying his best to fix the issue!

Maybe this year we'll play a perfect version of Tekken 6 while next year Tekken 7 arrives on PC too! Found something interesting, this bug also happens in the Phantasy Star Portable games. In the animations " hold ", your character's legs tremble just like in Tekken 6. I have become fond of this bug, haha.

Possibly, when there is somekind of rounding involved and then you make a conversion float16 to float32 or float32 to float16 this makes it a bit inaccurate, hence the animations or the positions of the legs could be a bit off. Still no idea what the cause is. Or is it the same jitter? I wonder if this is related to the Ridge Racer, Castlevania, and Dissidia replay problems. If there were all caused by some cpu bug squirreled away somewhere We've been though this before, JIT has no bearing on the leg shaking.

It's either a slight precision issue with some instruction, a genuine bug in the interpreter and also JIT if the buggy instruction is jitted , or some weird timing issue causing some bone matrices to get updated at the wrong time or offset somehow. This seems to potentially be related to It was found that on ARM, vmmul retaining too much precision made the shaking of the legs worse. Please don't reply asking if this means a fix is coming: it doesn't necessarily, but it is a lead on the cause.

More will be noted in this issue if more progress is made. We've now confirmed that the lead was correct - with more PSP-accurate emulation of vmmul and similar instructions, the leg shaking stops completely. Still a ways to go before we can merge the new code, there's more accuracy work to be done and we need to write a faster implementation once all the edge cases have been figured out, then if it's still too slow we might only enable it for certain affected games.

Or, more ideally, we might disable it only for really performance-challenged games that don't need it. This should now be fixed with merged. Just a heads up for gid15 - this is related to dot product floating point accuracy. Those can be special-cased and optimized which might give us enough speed back.

Importantly no much performance hit on both my PC and Android build. SORRY that you have to hold my hand Thanks a lot for helping me play PSP games guys Go to the bottom of the page and download the latest development build. Can you check the game ID of your Tekken 6 iso? This really shouldn't be happening anymore. Yes Tekken 6 The beginning went well without a hitch, but in some arenas it still experiences the same bug. And those legs won't dance anymore with the stuttering "Yudeleehihooo" cause fps ia fixed.

Please note you can use hz or higher if you use higher resolutions. Skip to content. Star 8. New issue. Jump to bottom. Labels CPU emulation. Milestone v1. Copy link. Steps for reproduction: Start Tekken 6. Enter practice mode.

Pick any two characters, and push the CPU opponent against the wall. What should I look for in the GE Debugger? All reactions. Collaborator Author. I wonder if this could actually be a cpu bug. Does it happen with interpreter?

Any progress on this one? Those flickering legs are very distracting. JPCSP has the same problem. In the GE debugger, what vertex type is it using when drawing the legs? It's possible this may have been improved by the vrot fix.

It's still happening at about the same frequency as I remember. It uses u8 texcoords, s8 normals, s16 positions, u8 weights 2. Get it before June while it still lasts.

Like Like. Why joystick-controller in the emulator is not detected? Does it need additional software to another?

I am wondering how to get the sound to play on my psp emulator. I have sonicstage and openMG but I still cant hear anything! Please help! When i go to the continue section in the game it only show a black screen saying No Data Available,so please help me out,thanks. How did you install it? I am so looking forward to it. You are commenting using your WordPress. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.

Notify me of new posts via email. Other errors may be related to your hardware, please update them. Like this: Like Loading

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